Interactive zone
Brand's kiosks in the malls are made interactive zones. Brandings at the kiosk i.e. standees, promoters' t-shirts etc are made interactive.
Users engage with the brand by clicking the pictures of the interactive branding using their camera cell phones.
User Engagement
- User clicks pictures of the interactive branding using his camera cell phones.
- User bluetooth the images to the server present in the kiosk.
- Server pushes the branded multimedia content or discount coupons on the users' mobile phone.
- An element of gratification can also be embedded in the whole activity wherein the server selects randomly few lucky participants from among the participants.
Content
- Branded ringtones, wallpapers, games, videos, animations can be pushed.
Lucky Draw
- An element of gratification is also embedded in the activity.
- Bluetooth server randomly selects lucky ones and push them single use gift coupon.
Benefits
- Branding at the kiosks on standees, posters, promoters t-shirts is interactive.
- It is a central theme of the entire activity.
- Hence users will give more attention to them.
- Users are more engaged with the brand.
- New, easy and interesting way to hold lucky draw wherein user is gratified instantly and transparently.
Fun for consumers
- It is novel and interesting activity for consumers.
- As it involves taking pictures that adds fun element to the activity.
- Most importantly, consumers participate in there own personal space in the activity.
- That gives a big boost to the amount of time a person spends participating in the activity.